It also introduces new features such as high resolution widescreen, new HUD features such as power-up timers, achievements, high-refresh and variable FOV support, split-screen and modern online multiplayer with up to eight players, a customizable difficulty mode, additional voxels and effects (such as Antialiasing, Ambient Occlusion, V-sync and Interpolation support), and a new mouse-aiming interface, as well as controller support (in addition to an emulation of the original control scheme).
Sympathizers are apt to defend the variations from the original as part and parcel of so-called "quality of life" improvements considered necessary to bring the game to modern audiences. This includes the additional display modes, controls schemes and difficulty settings, as well as appreciation of the new features such as split-screen multiplayer and the fresh graphics and effects. This creates a similar sort of dichotomy between those who like limit-removing Doom source ports like GZDoom (favoured by John Romero) or more conservative options like Chocolate Doom.
You carved your soul to shreds in servitude to a dark god, but false promises and betrayal were your only reward. Now you have a score to settle and it will be measured in blood! Experience the madness in one carnage-soaked package! All the gore, all the unholy war! Zombies, gargoyles, hellhounds and blood-crazed hordes of horrors await!
For the first time ever, there is an official Windows version of Blood, Monolith Software's classic horror-themed FPS. Blood: Fresh Supply is out today, and a subtle update produced by Night Dive and their porting maestro Samuel "Kaiser" Villarreal, brains behind their Turok, Strife and System Shock updates. It's a surprisingly straightforward port to modern systems, retaining the old look while adding widescreen, high-refresh and variable FOV support, mouse-look that doesn't warp perspective and split-screen for up to eight players. Take a look at the fancied up trailer below.
In regions renowned for cruelty, Caleb was legendary. Born in western Texas in 1847, he had already acquired the reputation of a ruthless gunslinger by the age of 17. His bloodthirstiness took on a menacing new timbre not long afterwards, when he entered the Cult of Tchernobog, but the real massacre started when he was betrayed and discarded by his master, the Dark God Tchernobog himself...
The remastered version brings with it support for modern resolutions and the ability to play with an unlocked framerate, extended modding support (including support for already existing mods), as well as Antialiasing, Ambient Occlusion, V-sync and Interpolation support. There's also the ability to fully costomize your keybinds, support for controllers, as well as a freshly reworked online and local multiplayer mode to mess around with.
A central feature of Blood is an abundant (and often exaggerated) graphic violence, from which the game derives its name. Enemies can be blown to pieces, and the pieces often rain down on the player. Zombies' heads can be shot off and then kicked around like footballs, spewing fountains of blood. Enemies scream if set on fire or are otherwise injured, making sound an integral part of the violent atmosphere of Blood. The levels themselves are designed with the same spirit, as corpses, torture victims, and several grotesque situations are witnessed in the game. Collectively, these features caused some public concern about Blood, leading to a censored re-release of the game.
Developed by Monolith Productions (Responsible for some of the best shooters of the late 90s and early 2000s), Blood is about an ex-cultist named Caleb seeking vengeance against the god he once worshipped. To gain revenge, Caleb will have to fight through an assortment of cultists, demons, and otherworldly foes in a brutal, glorious, and bloody experience. 2b1af7f3a8