Minecraft Ender Wand Plugin 16

LINK ::: __https://shurll.com/2sXzU8__

Since WorldGuard now has it's own flag "enderpearl", I do not intend to further update this plugin. I recommend to switch to the WorldGuard flag system. As of right now (Bukkit v. 1.8.6), the plugin still works on all Bukkit / Crafbukkit / Spigot versions.Have you ever built an awesome adventure with great prices for players on your server to win? And then they came, inventory loaded with Ender pearls to just cheat through? This Plugin will help you keep everyone happy: you, fair players, excep tmaybe the cheaters. NoEnderpearl lets you define certain worlds or regions within a world in which the teleport function of ender pearls is simply deactivatet, while ender pearls as an item can still be used (i.e. crafting ender eyes from it) - just not to cheat.

When using regions, the plugin stops player from porting into a blocked area, aswell as within it or out.If a player tries to use an ender pearl inside the blocked area, nothing will happen except him getting the message "Ender Pearls are not permitted in this area".

All the craft-able items in the mod are unlocked using vanilla minecraft experience levels. To obtain the magic book use the command /slimefun guide From inside the book you can now research different components and machines needed to craft and create everything contained in this plugin.

crown_of_the_necromancer: get_spawn_egg_chance: 100 # percentage unbreakable: true # true -> this item will be unbreakable; false -> this item can break rarity: 1.0 # higher the number bigger the chance to find that itemthe_might_of_the_thunder: damage: 10 cooldown: 5 # seconds unbreakable: true # true -> this item will be unbreakable; false -> this item can break rarity: 1.0 # higher the number bigger the chance to find that itemboots_of_leaping: cooldown: 5 # seconds unbreakable: true # true -> this item will be unbreakable; false -> this item can break jump: 2 # this determines the height of the jump rarity: 1.0 # higher the number bigger the chance to find that itemtrickster_chestplate: # cooldown: 1 #seconds -> to prevent spamming (spamming can cause loss of armor on slower connections) not finished unbreakable: true # true -> this item will be unbreakable; false -> this item can break rarity: 1.0 # higher the number bigger the chance to find that itemgladiators_trident: cooldown: 20 # seconds stun_duration: 4 # seconds unbreakable: true # true -> this item will be unbreakable; false -> this item can break rarity: 1.0 # higher the number bigger the chance to find that itemcursed_blade: cooldown: 20 # seconds duration_wither: 4 # seconds duration_slow: 4 # seconds duration_blind: 4 # seconds unbreakable: true # true -> this item will be unbreakable; false -> this item can break rarity: 1.0 # higher the number bigger the chance to find that itemshield_of_the_unmovable: cooldown: 5 # seconds wall_blocks: 5 # blocks duration: 5 # seconds unbreakable: true # true -> this item will be unbreakable; false -> this item can break rarity: 1.0 # higher the number bigger the chance to find that itemfiremage_wand: basic_cooldown: 5 # seconds fireball_cooldown: 5 # seconds fireblast_cooldown: 10 # seconds firecircle_cooldown: 15 # seconds firecircle_radius: 6 # blocks duration: 5 # seconds fireball_strength: 3.0 # 4.0 equals tnt rarity: 1.0 # higher the number bigger the chance to find that itemknight_armor: unbreakable: true # true -> this item will be unbreakable; false -> this item can break rarity: 1.0 # higher the number bigger the chance to find that itemdefender_armor: unbreakable: true # true -> this item will be unbreakable; false -> this item can break rarity: 1.0 # higher the number bigger the chance to find that item armor_from_the_depths: health_bonus: 10 # health points(2 equal 1 heart) unbreakable: true # true -> this item will be unbreakable; false -> this item can break rarity: 1.0 # higher the number bigger the chance to find that itembesieger: cooldown: 5 # seconds explosion: 4 # strength(4 equal tnt explosion) unbreakable: true # true -> this item will be unbreakable; false -> this item can break rarity: 1.0 # higher the number bigger the chance to find that itemtrickster_bow: teleport_cooldown: 10 # seconds potion_cloud_cooldown: 5 # seconds potion_cloud_duration: 5 # seconds potion_cloud_radius: 3 # blocks effect_duration: 5 # seconds unbreakable: true # true -> this item will be unbreakable; false -> this item can break rarity: 1.0 # higher the number bigger the chance to find that itemdruid_staff: enemy_timer: 60 # seconds range: 5 # blocks slow_duration: 5 # seconds ally_heal: 5 # seconds heal: 5 # seconds basic_cooldown: 5 # seconds slow_cooldown: 5 # seconds ally_heal_cooldown: 15 # seconds heal_cooldown: 10 # seconds rarity: 1.0 # higher the number bigger the chance to find that itemhammer_of_the_underworld: range: 3 # blocks cooldown: 5 # seconds push_strength: 1.5 # launch unbreakable: true # true -> this item will be unbreakable; false -> this item can break rarity: 1.0 # higher the number bigger the chance to find that itemberzerker_axe: cooldown: 5 # seconds thrown_axe_damage: 10 # 2 = 1 heart unbreakable: true # true -> this item will be unbreakable; false -> this item can break rarity: 1.0 # higher the number bigger the chance to find that itemblood_thirst: cooldown: 5 # seconds heal_from_lifesteal: 6 # 6 is equals to 3 hearts in game damage_from_lifesteal: 4 # 4 is equals to 2 hearts in game unbreakable: true # true -> this item will be unbreakable; false -> this item can break rarity: 1.0 # higher the number bigger the chance to find that itemdraculas_armor: bats_count: 10 # number of bats cooldown: 5 # seconds duration_at_day: 15 # seconds duration_at_night: 30 # seconds fire_ticks: 10 # if it is set to 5 the bats will not die from the fire unbreakable: true # true -> this item will be unbreakable; false -> this item can break rarity: 1.0 # higher the number bigger the chance to find that itemmasters_katana: cooldown: 5 # seconds unbreakable: true # true -> this item will be unbreakable; false -> this item can break damage_to_players: 10 # The damage that you are going to deal to players when dashing damage_to_mobs: 20 # The damage that you are going to deal to mobs when dashing rarity: 1.0 # higher the number bigger the chance to find that itemhellstorm: cooldown: 5 # seconds barrage_cooldown: 10 # seconds fire_rain_cooldown: 15 # seconds fire_rain_count: 30 # number of arrows in fire rain fire_rain_spread: 5 # spread of arrows in fire rain fire_rain_vert: 20 # vertical displacement of spawned arrows barrage_count: 15 # number of arrows in barrage barrage_spread: 3.0 # spread of arrows in barrage(higher spread means more area is covered) unbreakable: true # true -> this item will be unbreakable; false -> this item can break rarity: 1.0 # higher the number bigger the chance to find that itemdark_lord_armor: pretender_timeout: 60 # seconds logout_timeout: 1 # minutes guard_count: 4 # wither skeletons to spawn(max 4) guard_cooldown: 10 # seconds unbreakable: true # true -> this item will be unbreakable; false -> this item can break rarity: 1.0 # higher the number bigger the chance to find that itemteleportation_wand: rarity: 1.0 # higher the number bigger the chance to find that itemdragon_wing: cooldown: 20 # seconds boost: 3.5 # boost strength (has to be greater than 1 to boost) armour_bonus: 8 # armour points. 8 is equal to netherite armour armour_toughness: 3 # armour toughness bonus. 3 is equal to netherite chestplate knockback_resistance: 1 # knockback resistance bonus. 1 is equal to netherite armour unbreakable: true # true -> this item will be unbreakable; false -> this item can break rarity: 1.0 # higher the number bigger the chance to find that itemender_sceptre: cooldown: 5 # seconds targetRadius: 50 # blocks endJumpBoost: 3 # set level of jump boost effect in the end endSpeeedBoost: 3 # set level of speed boost in the end rarity: 1.0 # higher the number bigger the chance to find that itemdragon_fang: cooldown: 10 # seconds targetRadius: 20 # blocks unbreakable: true # true -> this item will be unbreakable; false -> this item can break rarity: 1.0 # higher the number bigger the chance to find that itemdragon_scale: count: 5 # how many items will the dragon drop when killedbomb: max_explosives: 6 # max explosives contained in the item explosive_strength: 4 # strength of the explosives. 4 equals tnt place_cooldown: 5 # seconds detonate_cooldown: 10 # seconds basic_cooldown: 1 # seconds. cooldown between any uses of the item (to prevent spamming) explosive_show_duration: 5 # seconds. How long will explosive be shown rarity: 1.0 # higher the number bigger the chance to find that itemparry_sword: unbreakable: true # true -> this item will be unbreakable; false -> this item can break rarity: 1.0 # higher the number bigger the chance to find that item bonus_damage: 4.0 # The bonus damage a player is going to deal when the Parry Sword is in their off handsoul_bearer: unbreakable: true # true -> this item will be unbreakable; false -> this item can break rarity: 1.0 # higher the number bigger the chance to find that itemhaunted_pumpkin: unbreakable: true # true -> this item will be unbreakable; false -> this item can break rarity: 1.0 # higher the number bigger the chance to find that itemhaunted_chainmail: unbreakable: true # true -> this item will be unbreakable; false -> this item can break rarity: 1.0 # higher the number bigger the chance to find that itemhaunted_mob: spawn_chance: 5 # higher the number higher the chance to spawn (max 100; min 1)sorcerer_robes: unbreakable: true # true -> this item will be unbreakable; false -> this item can break rarity: 1.0 # higher the number bigger the chance to find that item cooldown: 10 # seconds radius: 40 # blocks count: 100 # meteor count strength: 4 # 4 equals tntbosses: highlight: true # highlights the bosses if you attack them or they attack you drowned_knight: health: 200 # 2 = 1 heart damage: 10 # basic attack damage air_damage: 4 # how much air 1 hit takes 1 = 1 bubble duration_confusion: 15 # seconds resistance: 3 # level of absorbtion when in water cooldown: 10 # seconds damage_ability: 10 # 2 = 1 heart buried_warlord: health: 200 # 2 = 1 heart damage: 10 # basic attack damage cooldown: 10 # seconds guards: 4 # number of guards. Max of 4 dark_legionary: health: 200 # 2 = 1 heart damage: 10 # basic attack damage cooldown: 10 # seconds push_strength: 5 # second damage_ability: 15 # 2 = 1 heart undead_trickster: health: 200 # 2 = 1 heart damage: 10 # basic attack damage cooldown: 10 # seconds damage_ability: 30 # 2 = 1 heart potion_cloud_duaration: 20 # seconds potion_cloud_radius: 5 # seconds effect_duration: 10 # seconds ignus_sorcerer: # coming soon health: 300 # 2 = 1 heart damage: 10 cooldown_basic: 10 # seconds cooldown_guards: 30 # seconds radius_fire_circle: 6 # blocks strength_fireball: 4 # 4 = tnt explosion duration: 5 # seconds to restore blocks 2b1af7f3a8